NOTE: Extract from an indepth review by Sophia Brandt on Ħd6 RPG is an excellent universal role-playing game. 6d6 Core is the Game Leader who wants to really get the most out of the game. The 6d6 RPG is easy to learn and most players will never need to pick-up the rules book. Advantages and how they are combined is limited only by the player’s imagination and their ability to justify a combination to the other players. Potential is tightly defined because it keeps the game fair and balanced. The power and role-playing potential of the 6d6 RPG comes from what is and is not covered in the rules. A warrior may use Brawn + Weapon Expertise + Longsword to strike an opponent a spacecraft pilot may use Problem Solving + Navigation + Astrophysics + Computer Use to plot a course a Private Eye may use Intimidate + Quick Wits to make a perp talk. Individually, advantages are weak but their power comes from how they are combined. Do little for a round or two and potential is built up.Īdvantages are a character’s individual strengths, tricks and knowledge that they can use in an action. Large actions or multiple actions in one round will leave a character short on potential for the next round. Potential controls how much a character can do, and ebbs and flows from round to round. The 6d6 RPG is a game about Potential and Advantages.
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